
When the cart reaches the final point on the final stage, the Payload cart will explode killing anyone standing too close to it and destroying the RED team's base as well, thus symbolizing the BLU team's victory. Advancing it to the final point moves the map onto the next stage. Advancing the cart to the next checkpoint gives the BLU team extra time. The Badwater Basin and Upward maps have a single round with four checkpoints, counting the final point as such. Stages one and two have two checkpoints and stage three has three checkpoints (two for Hoodoo), counting the final point as such. Maps such as Gold Rush, Hoodoo, and Thunder Mountain are split into three stages that the BLU team must advance through and win. Some maps traditionally have one-way routes from the BLU team's side, sometimes closed off until a specific point is taken. Payload maps may or may not be split into multiple rounds. The list of standard payload maps is stored in the servers tf/cfg/mapcyclequickplaypayload.txt. Pages in category 'Payload maps' The following 48 pages are in this category, out of 48 total. The cart works as a Level 1 Dispenser for the BLU team (and disguised enemy Spies) to restore health and ammunition to those pushing it. navigation search This category consists of Payload maps. This guide is primarily intended for map makers who want to make their maps compatible with the TFBot system of AI controlled players, and want to go more in depth than a simple navgenerate. Much of the map has been changed and the map type has been changed from Capture the Flag to Control Point. Making Navigation Meshes for Bots on Team Fortress 2 Maps.

If a BLU player does not push the cart after 30 seconds have passed, the cart will start slowly moving backwards until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. Badlands is a remake of the Classic CTF Badlands from Team Fortress Classic, and was released in the FebruPatch. Any RED team member standing near the cart will stop it from venturing further. BLU team members move or "push" the cart by standing next to it - the more people near the cart, the faster it moves.
#TEAM FORTRESS 2 MAPS PAYLOAD FULL#
On Payload maps, the BLU team must escort a cart full of explosives through a series of checkpoints and into the RED team's base within a certain amount of time. As a follow-up to our relatively recent change to have all servers be all-maps, we are re-implementing a light split.
